Call of Duty: WWII Leaked – Opinion


I am extremely excited by this leak. I have been wanting Call of Duty to go back to boots on the ground since Advanced Warfare came out, which I completely skipped. I loved Black Ops 3, but am once again skipping Infinite Warfare. Jetpacks just do not work in Call of Duty, in my opinion. Continue reading “Call of Duty: WWII Leaked – Opinion”


Square Enix to Release Marvel’s The Avengers Project

Square Enix and Marvel have just announced that they are joining for a multi-game partnership. This partnership will kick off with The Avengers Project, for which they released a trailer. Crystal Dynamics will be working with Edios Montreal to bring The Avengers Project (obviously a working title) to consoles.

There are few other details besides the announced partnership and the brief teaser trailer. The deal seems to be pretty big, as the announcement stated:

The Avengers project is being designed for gamers worldwide and will be packed with all the characters, environments, and iconic moments that have thrilled longtime fans of the franchise. Featuring a completely original story, it will introduce a universe gamers can play in for years to come.

According to that, gamers will have a lot of titles to look forward to in the coming years! Marvel is obviously interested in getting back into the console space after their success on mobile, and they want to do it with a bang.

Video Source – J Smitty

From here on out will be my opinions on the announcement and trailer. From the trailer, I think it is safe to make a few assumptions. We can see that the Avengers have split up. Whether that is willingly or not is not explicitly stated. However, the narrator talks about the “time of heroes” being over, and that those with powers are feared. This implies that they were forcefully disband, presumably by some governmental body.

This would follow the basic storyline of the movies. In Captain America: Civil War, the Sokovia Accords tore the Avengers apart by forcing governmental regulation on them. This regulation meant that they could not act on their own (or anywhere near as quickly). Some of the Avengers were for this, but it did not sit well with others. In the end, the Avengers were split down the middle and fell apart.

In the trailer Thor’s hammer, Iron Man’s arm (from the suit), and Captain America’s shield are all shown amongst rubble and debris. My guess would be that it is from the Avengers fighting amongst themselves, but one could speculate that this was the result of a battle with a super villain. However, I find it unlikely that a villain would have forced the Avengers apart in this case. If this was the case, I would expect the people to not be afraid of the Avengers, as is stated in the trailer, but to look to them for help.

I can envision a scenario where the government could have stepped in and saved the day after the Avengers weakened the villain, but I doubt this will be the case. There is a possibility though, so we cannot rule it out.

Now on to the developer reveal: it was shown in the trailer that Crystal Dynamics will be collaborating with Edios Montreal to develop The Avengers Project. I am actually somewhat disappointed by this. I know that I will be in the minority by saying this, but I am not a huge fan of the Tomb Raider games that they have rebooted.

To me, they have always felt like a cheaper, knock-off version of Uncharted. Everything that they do (story-wise, that is) feels just a little off the mark. I have never been able to get into the games because of this aspect. The world just does not feel right to me.

Now, do not get me wrong here; the gameplay in the Tomb Raider reboot games is amazing. Very fluid and fun combat with an awesome progression and upgrade system. This is why I am still optimistic for The Avengers Project. I am holding out hope that they will be able to do more with the story because it is in a universe as rich and expansive as Marvel’s.

Gameplay-wise, I am not too worried. Crystal will probably put their well refined RPG mechanics into this game, and that is very exciting. I would, personally, love to play a super hero game with RPG elements and upgrading trees as refined as Crystal’s. Crystal Dynamic’s gameplay has never been under question, but I do hope they do more with the story than in Tomb Raider.

Now, I want to be clear: I am in no way anywhere even close to writing this game off. Quite the contrary, in fact. I am very cautiously optimistic for The Avengers Project, and all of the other up coming games. We have only seen a brief teaser trailer, so it is important to not get overhyped this early on. That being said, this is a very exciting announcement, so stay tuned to GameTradersUSA for more information as it comes!

Image result for square enix avengers

Injustice 2 Beta Coming to PS4 and Xbox One

WB Games has just announced that their highly anticipated fighting game Injustice 2 will have a beta. Players can go here to sign up for the beta on PS4 and Xbox One. There is no information on when the beta will start, how many players will be accepted, or how long the beta will last yet.

Injustice 2 also made headlines recently when NeatherRealm Studios released the story trailer just two days ago, and is set to release on May 16, 2017.

With the beta coming so close to release, I would expect a high level of polish even if it is a “beta.” Unfortunately, we don’t know how long the beta will last. This can be very telling information. If it does not last long, it is a pretty safe bet that the beta is just a marketing tool to hype the game and maybe to find a few bugs here and there. However, if the beta lasts maybe a week, we know that NeatherRealm really wants to stress test this game hard and give it that extra layer of polish.

I am not a big fan of fighting games (in fact, I’m pretty terrible at them), but Injustice is one of the few that I thoroughly enjoyed. I signed up as soon as the news hit about the beta, as there is no information on how many players will gain access as of yet. If accepted, players will receive a code in their email for the console of their choice. So make sure you sign up ASAP before spots are filled!

As a side note, readers of GameTradersUSA will be able to watch yours truly live steam the beta as soon as it goes live. Any broadcasts will also be archived here if you miss the streams! Make sure to stay tuned to GameTradersUSA for any and all Injustice 2 news!


Nioh to Have Last Chance Demo and PvP Mode

Nioh has recently gone gold only two days ago, and now it looks like you will have one more chance to try the game before it releases on February 9, 2017. The last chance demo will take place from January 21-22 and is available to download on PS4 now, but will not be playable until this weekend.

This news comes right on the heels of the announcement of Nioh’s player-versus-player mode. However, PvP will not be available at launch, but will be a free update sometime after release. No other details were given about the mode other than its existence. Game director Yosuke Hayashi was asked if PvP would be a separate entity from single player or if it would take place in the same world as the campaign (like in Dark Souls), but Hayashi said that the team “hasn’t fully decided.”

The heavily-Dark-Souls-inspired game is being developed by Team Ninja, the creators of Ninja Gaiden. There was an alpha for Nioh back in April 2016 and then a full beta in August of 2016. Team Ninja reportedly redesigned the game’s stamina system from feedback given from players during these trials.

The fact that Team Ninja hosted not only an open beta, but also an alpha tells me that this game is going to be extremely polished. Team Ninja is clearly taking community feedback very seriously if they were willing to completely redesign such an intricate system like stamina. Stamina in Souls games is an extremely important mechanic, and to redesign it would require a lot of extra work on balancing it as well. I fully expect Nioh to be on the same level as Dark Souls, and it’s possible that it will be even better in terms of polish.

The final details of multiplayer not being nailed down yet tells me that it might be a little ways off , so I wouldn’t hold your breathe for the update any time soon after release.  I would predict it might be a late spring/early summer release that would come with a pretty sizable patch for any bugs in the game.


Horror Game ‘Perception’ to PS4

The Deep End has announced that their new horror game “Perception” will be coming to PS4. Unfortunately, no official release date has been announced as yet. The Deep End Games will be developing Perception and is comprised of developers that worked on the original Bioshock and Dead Space.

The new game was announced to be coming to PS4 via The PlayStation Blog, and will be released by brand new publisher Feardemic. According to the blog post, Feardemic is “a new publishing label focused on bringing players unique psychological horror games.”

Perception follows a blind heroine named Cassie as she uses echolocation to navigate a haunted estate. This estate has been filling Cassie’s nightmares, and now she has tracked it down to the town of Gloucester, Massachusetts. It is immediately apparent that the haunting presence in the house has been tormenting its inhabitants for years. Now Cassie must use “her extraordinary hearing and razor-sharp wits to unravel the mysteries of an abandoned estate that haunts her dreams.”

The Deep End Games originally launched their Kickstarter for Perception on May 26, 2015 and has raised $168,041 from 4,357 backers.

The original Dead Space is easily, in my opinion, the best survival horror game ever made, and Bioshock is clearly in the top echelon of games all-time. I am beyond excited to hear that members from these two development teams are coming together to make a horror game with such a unique gameplay mechanic. Dead Space and Bioshock both feature extremely dense environments that enrich the story. I am really curious if this is still something they will be striving for, and if so to see how they will be able to do this with a blind protagonist.

You can watch a gameplay trailer for Perception here. Make sure to stay tuned to GameTradersUSA for more information on Perception!


No New Borderlands Coming to Nintendo Switch

It looks like the next installment in the ever-popular “Borderlands” franchise will not be making an appearance on the Nintendo Switch anytime soon.

When asked about the possibility of the next Borderlands coming to the Switch, Randy Pitchford, CEO of Borderlands developer Gearbox Software, was quoted saying “I do not see that as happening. We were talking to Nintendo, but that stopped for some reason. They have other priorities.”

Borderlands 3 was confirmed almost a year ago at PAX East 2016, but Pitchford did say that it may not necessarily be called that. He did say, however, that newest installment was being made from the ground up for next-gen consoles (meaning the PS4, Xbox One, and probably PC). Unfortunately, it is looking like that does not include the Switch.

Neither Gearbox Software nor Borderlands publisher Take-Two Interactive has confirmed a release date for the next Borderlands at this time. However, 2K (Take-Two’s parent company) has confirmed that they would be on the new Nintendo console with an NBA 2K game.

Nintendo has been getting some flak recently for having a less-than-stellar launch lineup for the Switch’s release on March 3rd. That is why letting these kinds of talks with Gearbox fall through is a little baffling to me. Borderlands has a die hard fan base, and after the rousing success of Tales From the Borderlands, the Switch would have done very well to have the next major installment confirmed on the console, in my opinion. It almost makes one wonder what Nintendo’s “other priorities” are.

That being said, Borderlands is admittedly not a traditionally “Nintendo” game. Every Borderlands game that has been released has been rated M for Mature, and for good reason. Maybe Nintendo does not see the game as a good fit for the Switch. I would have guessed that having Borderlands would have boded well for their campaign that is seemingly geared towards the average gamer, but maybe they see Borderlands being for the slightly too hardcore.


Modern Warfare Remastered Multiplayer First Impressions

As many of you know, the multiplayer servers for the highly anticipated Modern Warfare Remastered have been on and off since yesterday. As soon as I heard the news, I raced home from work (please don’t fire me for leaving slightly early) to try to get into some matches. Well, I was pretty disappointed when there was no change in my game from Sunday. I had downloaded the update and saw the cool new message gearing me up for the release, but multiplayer was still locked. Damn. May as well hop onto some Black Ops 3 and daydream about what could have been!

After a couple matches on Black Ops 3 and some perusing on Reddit and YouTube, I couldn’t help but get the itch again. It seemed like every other post or video was about Modern Warfare! I just had to open the game up and try again. And this time, it finally happened.

I couldn’t believe my eyes, I actually loaded up into a server! Without hesitation, I tried to get into a game of good ol’ Search and Destroy (because that’s what grown ups play). To my sheer and utter delight, I got into a match! On Overgrown, no less! I handled my brand new Scuf controller shakily and with excitement. After seeing all of the footage from the capture events I had an idea of what to expect, but I still could not help but to worry how the game would play online on the shiny new servers.

I spawned in with my team on defense and immediately sprinted in between the shack to my left and the giant house overlooking the bombsite to my right, and started cooking a grenade. Oh yea, I thought. This is all coming back. I hucked my frag over the twenty-foot stone wall towards the enemy. Wait for it… boom. Double kill. This is going to be a good game…

So with that, I have my impressions of Modern Warfare Remastered! I will warn you, though: there’s some good, some bad, and some ugly… Oh who am I kidding, there’s a whole lot of good and no ugly! But there is some bad that needs to be tweaked, so Raven if you can go head and patch this minor stuff… thatwouldbegreat.gif.

The Good

  • If you cut your teeth on the original game like I did, you will feel right at home. Muscle memory will kick in immediately! Maps and guns feel exactly the same way they did nine years ago. Speaking of guns…
  • Weapons sound much better! It sounds like Raven did some tweaking to the gun sounds after the original multiplayer reveal because they sound MUCH closer to the original game. Honestly, if they had never fixed this it wouldn’t have been the end of the world because the game still plays the same, but it does show the level of commitment Raven has to making this game as great as humanly possible.
  • Hit detection is on point. I might even go as far as to say it’s even better that Modern Warfare 2 (which is widely known as the Call of Duty game with the best hit detection). It almost feels LAN quality – it’s THAT good!
  • Switching sides every round. This is more for S&D, but teams switching sides after each round is a gigantic improvement over the first game. Thank you, Raven!
  • Experience bar at the bottom of the screen. I know it doesn’t seem like a big deal, but I actually love having the XP bar at the bottom of the screen while playing. It gives one a real sense of progress and accomplishment watching it fill up while you are playing! It also shows just how closely this game will stick to the original.
  • New calling card an emblem system. Something that was missing from the original game, but is a cosmetic little detail that makes completing challenges that much more fun!
  • Killsteaks only count for individual rounds in Search and Destroy. Just like in the original, if you want to get a UAV or other killstreak in S&D, you have to get it in one round. Killstreaks reset every round.
  • Speaking of killstreaks, the chopper does not help you gain your next killstreak. Those who played the original will remember the deadly helicopter killstreak. Well, there was a little exploit one could do where they could hold on to their chopper until they died and call it in off of respawn. This would gain the player kills that would actually count towards their next killstreak. So if you sat in a corner and your chopper got three kills (which it will), BAM you got a UAV. Another two and SHAZAM you got an airstrike. Anyway, they took this mechanic out so that you have to earn your kills with your guns and not with you killstreak upon death. Good riddance.
  • Sense of progression. I kind of touched on it before with the XP bar, but this game has the same addictive quality and sense of progression as the original. Every time you level up and unlock something new or even get a new attachment for your gun, you really feel like you earned the right to use it! And the musical guitar riff when you level up…
  • Good God those guitar riffs and musical queues… There is an option to turn off the music in the options menu, but I can’t see why you would. Every single musical note in the game from loading into a match as the Marines to the in lobby waiting music is a serious blow to the nostalgia gland.
  • This is an extremely faithful remake. Raven Studios knows what the hell they’re doing! There are clearly some serious Modern Warfare fans on the development team.

The Bad

Admittedly, there isn’t a whole lot of bad here, but there are a few minor tweaks that would make the game even better than it already is!

  • Killcams are a little shaky. As I stated earlier, the hit detection is probably the best I’ve ever seen in a Call of Duty, but for some reason the killcams can get a little… weird. Almost like the connection drops as soon as the round ends. Sometimes they don’t do what they’re supposed to either. The first time I got killed by a noob tube it showed the player firing it and then stayed first person with the player. The second time it happened, the killcam followed the actual grenade in third person until it killed me. Both were the same distance away BTW, so it’s not like that was an issue. They also only show two shots coming out of the M16 when it is a three round burst. Obviously, not the biggest deal in the world in itself, but it doesn exemplify the connection issue on the killcams that I’m talking about.
  • You cannot check the scoreboard when each individual round ends. As soon as the round is over and the round counter comes up, you cannot check the scoreboard to see how everyone is doing until the killcam is over and the next round starts. It’s not a huge deal, but it is kind of annoying. Especially when you are trying to track stats and see if the enemy team earned any killstreaks.
  • No on-screen team counter in Search and Destroy. Black Ops 3 introduced an awesome new mechanic where you can see how many people are alive or dead at any given moment without opening up the scoreboard. Some of you COD4 evangelists might be getting your nooses ready to hang me from the rafters, but I actually love that mechanic and I would greatly appreciate it if Raven put it into the remaster.
  • Scoreboard is slightly small. It might just be me, but the font seems kind of tiny when you bring up the scoreboard at the moment. Maybe I’m getting old and my eyes aren’t as good as they used to be, but I can’t see as well as these young whippersnappers, dammit! Make your scoreboard bigger!
  • Cannot track challenges without going into the barracks. It is seriously annoying when I open Create-a-Class to add and remove attachments or to swap camos and I cannot see how many more kills or headshots I need to unlock the next thing. It just says “Complete challenge X”. Well no crap I have to complete Challenge X, HOW MUCH LONGER UNTIL I DO THAT. If I scroll over a locked attachment, I would much prefer it if the amount of kills I needed to unlock it appeared next to it. Let me know that I have 45/75 kills to unlock the silencer or how many more headshots I need for that next camo instead of telling me to screw off to another menu.


Well, that is it for my first impressions! I know that I didn’t give a whole lot of negative points about the game, but honestly there’s nothing game breaking by any means. The only bad I have to say is some minor gripes that can easily be fixed. I absolutely loved my first hands-on with Modern Warfare Remastered overall, and I will be sinking some serious hours into this game upon its release. See you online!